Category: Year 1

  • Post 02: High-Fidelity Mobile App

    Urban Arts – Figma To view my finished high-fidelity pages, please navigate to the ‘art gallery pages’ page, and for the interactions between the pages and the animations, navigate to the ‘animation’ page. The aim of this high-fidelity prototype was to create a modern and accessible mobile app for the Urban Arts gallery. Throughout the…

  • Post 01: Design Style Guide (PDF)

    The purpose of this style guide was to create a consistent visual identity for the Urban Arts gallery app. The design focuses on a clean, modern and minimal aesthetic that is easy to navigate, especially for a wide audience including older users who may prefer simple layouts and clear structure. The branding uses a primary…

  • Post 03: Design Reflection

    During the design process, I made several assumptions about the target audience and how they would use the app. One of the main assumptions was that many users may be older, so I focused on creating simple navigation that would be easy to understand. I assumed users would want quick access to important information such…

  • Post 02: Low-Fidelity Prototype

    Urban Arts – Figma This is the link to my low- fidelity wireframes. If it doesn’t take you directly to the right page, you can find the designs on the ‘low fidelity wireframes’ page. My low fidelity prototypes were created to plan the layout and navigation of my art gallery app before developing the final…

  • Post 01: Design Elements

    Urban Arts – Figma Please navigate to the ‘design elements’ page. For my Urban Arts branding, I wanted the overall style to feel modern, creative, and easy to use while still looking professional. I used a mainly neutral colour palette so the artwork shown in the app would stand out more instead of being overwhelmed…

  • Post 03: UX Design Statement

    For this project, I am designing a mobile app called Urban Arts, which is based on a completely original art gallery. The gallery focuses on mixed art forms, including contemporary, digital, and experimental pieces, with the aim of appealing to artistic and creative individuals. Although the gallery is original, it is slightly inspired by existing…

  • Post 02: User & Market Research

    To support the development of my Urban Arts app, I carried out research into existing art gallery websites and apps, as well as user expectations and accessibility considerations. I looked at a range of gallery platforms, including Tate Modern, to understand how they present exhibitions, artists, and visitor information. I found that most gallery apps…

  • Post 01: Preliminary Research

    During my visit to Ferens Art Gallery, I carried out field research to help inform the design of a competitor app for Urban Arts, a new art gallery planned for Hull city centre. The purpose of the visit was to observe how visitors interact with the gallery space and identify areas where a mobile app…

  • Adaptation for Web

    https://www.figma.com/design/HUSEkH9aJ8DmZszIpJp81s/Prototyping-User-Interfaces?node-id=1-6&t=0XxLd9OXoDxtpFIp-1 Above is the link to my Figma work. For the web adaptation pages, please navigate to ’06_WebAdaptation’. When adapting my mobile festival companion app into a web-based version, I focused on redesigning the key pages so they would work more effectively on a desktop screen while still keeping the same branding and style as…

  • High-Fidelity Mobile Prototype

    https://www.figma.com/design/HUSEkH9aJ8DmZszIpJp81s/Prototyping-User-Interfaces?node-id=1-6&t=0XxLd9OXoDxtpFIp-1 Above is the link to my Figma work. For the high-fidelity pages, please navigate to ’04_Wireframes’. For the animations and navigations, please go to ’05_Prototypes’ and then select the play button in the right corner to see how the navigations take you page to page. For the high-fidelity stage of my app prototype, I…