Post 02: Low-Fidelity Prototype

Urban Arts – Figma

This is the link to my low- fidelity wireframes. If it doesn’t take you directly to the right page, you can find the designs on the ‘low fidelity wireframes’ page.

My low fidelity prototypes were created to plan the layout and navigation of my art gallery app before developing the final designs. The prototypes focused on the main user journeys and helped me understand how users would move between different sections of the app. I kept the designs simple and mainly focused on structure, spacing and usability rather than colours or detailed visuals.

I created a landing page, home page, map page, artwork information page, gallery page, events page and donations page. The landing page acts as the introduction to the app and gives users a clear starting point before entering the main features. After this, all of the pages include the same bottom navigation bar to keep the design consistent and make the app easier to use. This allows users to quickly move between pages without getting confused or lost.

The home page was designed to act as the main hub of the app and would guide users towards featured artwork, galleries or events. The gallery page allows users to browse different types of artwork, while the artwork information page gives more detail about individual pieces, such as the artist and background information. The map page was included to help visitors navigate around the gallery space more easily and improve the experience for people visiting in person.

I also designed an events page so users could view current or upcoming exhibitions and activities taking place at the gallery. The donations page was created to encourage users to support the gallery in a simple and accessible way. Overall, the low fidelity prototypes helped me experiment with layout ideas, improve navigation and identify any issues before creating the higher fidelity designs.


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